private void Start() { finalGrade = GameObject.Find("Current Grade").GetComponent <CurrentGradeTracker>(); // figure out final grade FindScore(finalGrade.currentGrade); // get the species with the higest matches DisplaySpecies(SpeciesTracker.mostSpecies); }
// Start is called before the first frame update void Start() { // ref to grid maker gm = GameObject.Find("Grid Maker").GetComponent <GridMaker>(); pc = GameObject.Find("Progress Arrow").GetComponent <ProgressController>(); gradeTracker = GameObject.Find("Current Grade").GetComponent <CurrentGradeTracker>(); // initialize player position this.transform.position = gm.tiles[2, 2].transform.position; matrixX = 2; matrixY = 2; gm.tiles[2, 2] = this.gameObject; moves.text = moveNum.ToString(); }