/// <summary> /// Adds an animation key in the current animation, at the current timeline frame. /// </summary> public void RemoveKeyAtCurrentFrame(ulong nodeId, PropertyType property) { RequireMode(EditorMode.Animate); var node = CurrentDocument.GetNode(nodeId); var animation = CurrentDocument.GetAnimation(_currentAnimationId); using var uow = CurrentDocument.StartUnitOfWork($"{node} Remove Key {property} @ [F:{animation.CurrentFrame}]"); animation.RemoveKeyAtCurrentFrame(uow, nodeId, property); }