public void Clear() { Fields[0].Clear(); Fields[1].Clear(); LastChainPlayer = -1; MainPhaseEnd = false; CurrentChain.Clear(); ChainTargets.Clear(); ChainTargetOnly.Clear(); LastSummonPlayer = -1; SummoningCards.Clear(); LastSummonedCards.Clear(); }
public virtual void OnChainEnd() { LastChainPlayer = -1; CurrentChain.Clear(); }