public void Generate() { while (!AllVisited()) { if (CurrentCell.HaveAnUnvisitedNeighbour(Cells)) { History.Push(CurrentCell); CurrentCell = CurrentCell.GetRandomNeighbour(Cells); } } }
public void Generate() { while (!AllVisited()) { if (CurrentCell.HaveAnUnvisitedNeighbour(Cells)) { History.Push(CurrentCell); CurrentCell = CurrentCell.GetRandomNeighbour(Cells); } } }