public void TriggerDeath(DeathType deathType)
    {
        if (PlayerLocked)
        {
            return;
        }

        bool isFirstDeath = currencyManager.GetDeathCount(deathType) == 0;

        currencyManager.AddDeath(deathType);

        events.TriggerEvent(EventManager.EventType.Death, deathType.name);

#if UNITY_EDITOR
        if (NeverDie)
        {
            return;
        }
#endif

        deathScreen.DisplayDeathType(deathType, isFirstDeath);
        PlayerLocked = true;
    }