public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args) { // A consumable product has been purchased by this user. if (String.Equals(args.purchasedProduct.definition.id, PRODUCT_50_GEMS, StringComparison.Ordinal)) { Debug.Log(string.Format("ProcessPurchase: PASS. Product: '{0}'", args.purchasedProduct.definition.id)); // The consumable item has been successfully purchased, add 100 coins to the player's in-game score. Currency.AddGems(50); } // Or ... an unknown product has been purchased by this user. Fill in additional products here.... else { Debug.Log(string.Format("ProcessPurchase: FAIL. Unrecognized product: '{0}'", args.purchasedProduct.definition.id)); } // Return a flag indicating whether this product has completely been received, or if the application needs // to be reminded of this purchase at next app launch. Use PurchaseProcessingResult.Pending when still // saving purchased products to the cloud, and when that save is delayed. return(PurchaseProcessingResult.Complete); }