Exemple #1
0
 //Combat
 override public void DeductHealth(Damage dmg)
 {
     IC.PopUpText(dmg);
     if (dmg.Crit)
     {
         Animator Anim = VisualHolder.GetComponent <Animator>();
         Anim.Play("crit");
         //if (dmg.SFX_Update)
         //    AudioSource.PlayClipAtPoint(crit_hurt, transform.position, GameManager.SFX_Volume);
     }
     //} else {
     //    if (dmg.SFX_Update)
     //        AudioSource.PlayClipAtPoint(hurt, transform.position, GameManager.SFX_Volume);
     //}
     if (CurrStats.Get(STATSTYPE.HEALTH) - dmg.Amount <= 0 && Alive)
     {
         ON_DEATH_UPDATE += Die;
         ON_DEATH_UPDATE();
         ON_DEATH_UPDATE -= Die;
     }
     else
     {
         CurrStats.Dec(STATSTYPE.HEALTH, dmg.Amount);
     }
 }
Exemple #2
0
    //-------helper
    protected void UpdateStats()
    {
        ResetBounuses();
        InitMaxStats();
        ApplyEquipmentsUtilities();
        ReloadWeaponWC();
        InitOnCallEvent();
        ApplyBounuses();
        InitPassives();

        for (int i = 0; i < Stats.Size; i++)
        {
            if ((int)STATSTYPE.HEALTH == i)
            {
                if (CurrStats.Get(i) > MaxStats.Get(i))
                {
                    CurrStats.Set(i, MaxStats.Get(i));
                }
            }
            else if ((int)STATSTYPE.ESSENSE == i)
            {
                if (CurrStats.Get(i) > MaxStats.Get(i))
                {
                    CurrStats.Set(i, MaxStats.Get(i));
                }
            }
            else
            {
                CurrStats.Set(i, MaxStats.Get(i));
            }
        }
    }