void Awake() { _rigidbody = GetComponent <Rigidbody> (); _ghostController = GetComponent <GhostController> (); _hunterController = GetComponent <HunterController> (); _currRoomFinder = GetComponent <CurrRoomFinder> (); _transform = transform; }
private void Cache() { _transform = transform; _characterMotor = GetComponent <CharacterMotor>(); _currRoomFinder = GetComponent <CurrRoomFinder>(); }
void Awake() { _characterMotor = GetComponent <CharacterMotor> (); _currRoomFinder = GetComponent <CurrRoomFinder> (); _ghostSelectionMotor = GetComponent <GhostSelectionMotor> (); }
void Awake() { _transform = transform; _currRoomFinder = GetComponent <CurrRoomFinder>(); _characterMotor = GetComponent <CharacterMotor>(); }