Exemple #1
0
        /// <summary>
        /// 幸运值减乘系数
        /// </summary>
        /// <param name="qqid"></param>
        /// <returns></returns>
        public static double GetdLuckyAddon(string qqid)
        {
            int    getLucky = CurdToDB.SearchLuckyFromDB(qqid);
            double dLucky   = 1 - (getLucky * 0.5 / 100);

            return(dLucky);
        }
Exemple #2
0
        /// <summary>
        /// 发动偷窃技能
        /// </summary>
        /// <param name="qqid"></param>
        /// <returns></returns>
        public static ThiefAttack ThiefSkillAttack(string qqid)
        {
            SkillThief skillThief = new SkillThief();

            skillThief = CurdToDB.SearchSkillThiefFromDB(qqid);
            if (skillThief == null)
            {
                //没有技能
                return(null);
            }
            else
            {
                Random random      = new Random();
                double iLuckyAddon = LuckyAddon.GetiLuckyAddon(qqid);
                int    iChance     = (int)(int.Parse(skillThief.SkillChance) * iLuckyAddon);
                int    iResult     = random.Next(1, 101);

                //测试
                //iResult = 2;
                //

                if (iResult >= 1 && iResult < iChance)
                {
                    //判定成功
                    ThiefAttack   thiefAttack = new ThiefAttack();
                    int           thiefGold   = random.Next(int.Parse(skillThief.EffLower), int.Parse(skillThief.EffUpper) + 1);
                    List <string> qqIdList    = CurdToDB.SearchGoldListFromDB(thiefGold);
                    int           attNum      = random.Next(0, qqIdList.Count);
                    int           oldGold     = CurdToDB.SearchGoldFromDB(qqIdList[attNum]);
                    CurdToDB.UpdateGoldToDB(qqIdList[attNum], oldGold, -thiefGold);
                    int ioldGold = CurdToDB.SearchGoldFromDB(qqid);
                    CurdToDB.UpdateGoldToDB(qqid, ioldGold, thiefGold);
                    thiefAttack.QQid      = qqIdList[attNum];
                    thiefAttack.ThiefGold = thiefGold;
                    return(thiefAttack);
                }
                else
                {
                    //未触发
                    return(null);
                }
            }
        }