/// <summary>
        /// Creates a new 2D texture from array memory. Allocates a new 2D array.
        /// </summary>
        /// <param name="kernel"></param>
        /// <param name="texName"></param>
        /// <param name="addressMode0"></param>
        /// <param name="addressMode1"></param>
        /// <param name="filterMode"></param>
        /// <param name="flags"></param>
        /// <param name="format"></param>
        /// <param name="height">In elements</param>
        /// <param name="width">In elements</param>
        /// <param name="numChannels">1,2 or 4</param>
        public CudaTextureArray2D(CudaKernel kernel, string texName, CUAddressMode addressMode0, CUAddressMode addressMode1, CUFilterMode filterMode, CUTexRefSetFlags flags, CUArrayFormat format, SizeT width, SizeT height, CudaArray2DNumChannels numChannels)
        {
            _texref = new CUtexref();
            res = DriverAPINativeMethods.ModuleManagement.cuModuleGetTexRef(ref _texref, kernel.CUModule, texName);
            Debug.WriteLine(String.Format("{0:G}, {1}: {2}, Texture name: {3}", DateTime.Now, "cuModuleGetTexRef", res, texName));
            if (res != CUResult.Success) throw new CudaException(res);

            res = DriverAPINativeMethods.TextureReferenceManagement.cuTexRefSetAddressMode(_texref, 0, addressMode0);
            Debug.WriteLine(String.Format("{0:G}, {1}: {2}", DateTime.Now, "cuTexRefSetAddressMode", res));
            if (res != CUResult.Success) throw new CudaException(res);
            res = DriverAPINativeMethods.TextureReferenceManagement.cuTexRefSetAddressMode(_texref, 1, addressMode1);
            Debug.WriteLine(String.Format("{0:G}, {1}: {2}", DateTime.Now, "cuTexRefSetAddressMode", res));
            if (res != CUResult.Success) throw new CudaException(res);
            res = DriverAPINativeMethods.TextureReferenceManagement.cuTexRefSetFilterMode(_texref, filterMode);
            Debug.WriteLine(String.Format("{0:G}, {1}: {2}", DateTime.Now, "cuTexRefSetFilterMode", res));
            if (res != CUResult.Success) throw new CudaException(res);
            res = DriverAPINativeMethods.TextureReferenceManagement.cuTexRefSetFlags(_texref, flags);
            Debug.WriteLine(String.Format("{0:G}, {1}: {2}", DateTime.Now, "cuTexRefSetFlags", res));
            if (res != CUResult.Success) throw new CudaException(res);
            res = DriverAPINativeMethods.TextureReferenceManagement.cuTexRefSetFormat(_texref, format, (int)numChannels);
            Debug.WriteLine(String.Format("{0:G}, {1}: {2}", DateTime.Now, "cuTexRefSetFormat", res));
            if (res != CUResult.Success) throw new CudaException(res);

            _filtermode = filterMode;
            _flags = flags;
            _addressMode0 = addressMode0;
            _addressMode1 = addressMode1;
            _format = format;
            _height = height;
            _width = width;
            _numChannels = (int)numChannels;
            _name = texName;
            _module = kernel.CUModule;
            _cufunction = kernel.CUFunction;

            _channelSize = CudaHelperMethods.GetChannelSize(format);
            _dataSize = height * width * _numChannels * _channelSize;
            _array = new CudaArray2D(format, width, height, numChannels);

            res = DriverAPINativeMethods.TextureReferenceManagement.cuTexRefSetArray(_texref, _array.CUArray, CUTexRefSetArrayFlags.OverrideFormat);
            Debug.WriteLine(String.Format("{0:G}, {1}: {2}", DateTime.Now, "cuTexRefSetArray", res));
            if (res != CUResult.Success) throw new CudaException(res);
            //res = DriverAPINativeMethods.ParameterManagement.cuParamSetTexRef(kernel.CUFunction, CUParameterTexRef.Default, _texref);
            //Debug.WriteLine("{0:G}, {1}: {2}", DateTime.Now, "cuParamSetTexRef", res);
            //if (res != CUResult.Success) throw new CudaException(res);
        }
Exemple #2
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        /// <summary>
        /// Creates a new CUDA array.
        /// </summary>
        /// <param name="format"></param>
        /// <param name="width">In elements</param>
        /// <param name="height">In elements</param>
        /// <param name="numChannels"></param>
        public CudaArray2D(CUArrayFormat format, SizeT width, SizeT height, CudaArray2DNumChannels numChannels)
        {
            _arrayDescriptor             = new CUDAArrayDescriptor();
            _arrayDescriptor.Format      = format;
            _arrayDescriptor.Height      = height;
            _arrayDescriptor.Width       = width;
            _arrayDescriptor.NumChannels = (uint)numChannels;

            _cuArray = new CUarray();

            res = DriverAPINativeMethods.ArrayManagement.cuArrayCreate_v2(ref _cuArray, ref _arrayDescriptor);
            Debug.WriteLine(String.Format("{0:G}, {1}: {2}", DateTime.Now, "cuArrayCreate", res));
            if (res != CUResult.Success)
            {
                throw new CudaException(res);
            }
            _isOwner = true;
        }
        /// <summary>
        /// Creates a new 2D texture from array memory. Allocates a new 2D array.
        /// </summary>
        /// <param name="kernel"></param>
        /// <param name="texName"></param>
        /// <param name="addressMode0"></param>
        /// <param name="addressMode1"></param>
        /// <param name="filterMode"></param>
        /// <param name="flags"></param>
        /// <param name="format"></param>
        /// <param name="height">In elements</param>
        /// <param name="width">In elements</param>
        /// <param name="numChannels">1,2 or 4</param>
        public CudaTextureArray2D(CudaKernel kernel, string texName, CUAddressMode addressMode0, CUAddressMode addressMode1, CUFilterMode filterMode, CUTexRefSetFlags flags, CUArrayFormat format, SizeT width, SizeT height, CudaArray2DNumChannels numChannels)
        {
            _texref = new CUtexref();
            res     = DriverAPINativeMethods.ModuleManagement.cuModuleGetTexRef(ref _texref, kernel.CUModule, texName);
            Debug.WriteLine(String.Format("{0:G}, {1}: {2}, Texture name: {3}", DateTime.Now, "cuModuleGetTexRef", res, texName));
            if (res != CUResult.Success)
            {
                throw new CudaException(res);
            }

            res = DriverAPINativeMethods.TextureReferenceManagement.cuTexRefSetAddressMode(_texref, 0, addressMode0);
            Debug.WriteLine(String.Format("{0:G}, {1}: {2}", DateTime.Now, "cuTexRefSetAddressMode", res));
            if (res != CUResult.Success)
            {
                throw new CudaException(res);
            }
            res = DriverAPINativeMethods.TextureReferenceManagement.cuTexRefSetAddressMode(_texref, 1, addressMode1);
            Debug.WriteLine(String.Format("{0:G}, {1}: {2}", DateTime.Now, "cuTexRefSetAddressMode", res));
            if (res != CUResult.Success)
            {
                throw new CudaException(res);
            }
            res = DriverAPINativeMethods.TextureReferenceManagement.cuTexRefSetFilterMode(_texref, filterMode);
            Debug.WriteLine(String.Format("{0:G}, {1}: {2}", DateTime.Now, "cuTexRefSetFilterMode", res));
            if (res != CUResult.Success)
            {
                throw new CudaException(res);
            }
            res = DriverAPINativeMethods.TextureReferenceManagement.cuTexRefSetFlags(_texref, flags);
            Debug.WriteLine(String.Format("{0:G}, {1}: {2}", DateTime.Now, "cuTexRefSetFlags", res));
            if (res != CUResult.Success)
            {
                throw new CudaException(res);
            }
            res = DriverAPINativeMethods.TextureReferenceManagement.cuTexRefSetFormat(_texref, format, (int)numChannels);
            Debug.WriteLine(String.Format("{0:G}, {1}: {2}", DateTime.Now, "cuTexRefSetFormat", res));
            if (res != CUResult.Success)
            {
                throw new CudaException(res);
            }

            _filtermode   = filterMode;
            _flags        = flags;
            _addressMode0 = addressMode0;
            _addressMode1 = addressMode1;
            _format       = format;
            _height       = height;
            _width        = width;
            _numChannels  = (int)numChannels;
            _name         = texName;
            _module       = kernel.CUModule;
            _cufunction   = kernel.CUFunction;

            _channelSize = CudaHelperMethods.GetChannelSize(format);
            _dataSize    = height * width * _numChannels * _channelSize;
            _array       = new CudaArray2D(format, width, height, numChannels);

            res = DriverAPINativeMethods.TextureReferenceManagement.cuTexRefSetArray(_texref, _array.CUArray, CUTexRefSetArrayFlags.OverrideFormat);
            Debug.WriteLine(String.Format("{0:G}, {1}: {2}", DateTime.Now, "cuTexRefSetArray", res));
            if (res != CUResult.Success)
            {
                throw new CudaException(res);
            }
            //res = DriverAPINativeMethods.ParameterManagement.cuParamSetTexRef(kernel.CUFunction, CUParameterTexRef.Default, _texref);
            //Debug.WriteLine("{0:G}, {1}: {2}", DateTime.Now, "cuParamSetTexRef", res);
            //if (res != CUResult.Success) throw new CudaException(res);
        }
 /// <summary>
 /// Creates a new 2D texture from array memory. Allocates a new 2D array.
 /// </summary>
 /// <param name="kernel"></param>
 /// <param name="texName"></param>
 /// <param name="addressMode"></param>
 /// <param name="filterMode"></param>
 /// <param name="flags"></param>
 /// <param name="format"></param>
 /// <param name="height">In elements</param>
 /// <param name="width">In elements</param>
 /// <param name="numChannels">1,2 or 4</param>
 public CudaTextureArray2D(CudaKernel kernel, string texName, CUAddressMode addressMode, CUFilterMode filterMode, CUTexRefSetFlags flags, CUArrayFormat format, SizeT width, SizeT height, CudaArray2DNumChannels numChannels)
     : this(kernel, texName, addressMode, addressMode, filterMode, flags, format, width, height, numChannels)
 {
 }
        /// <summary>
        /// Creates a new 2D texture from array memory. Allocates a new 2D array.
        /// </summary>
        /// <param name="kernel"></param>
        /// <param name="texName"></param>
        /// <param name="addressMode"></param>
        /// <param name="filterMode"></param>
        /// <param name="flags"></param>
        /// <param name="format"></param>
        /// <param name="height">In elements</param>
        /// <param name="width">In elements</param>
        /// <param name="numChannels">1,2 or 4</param>
        public CudaTextureArray2D(CudaKernel kernel, string texName, CUAddressMode addressMode, CUFilterMode filterMode, CUTexRefSetFlags flags, CUArrayFormat format, SizeT width, SizeT height, CudaArray2DNumChannels numChannels)
            : this(kernel, texName, addressMode, addressMode, filterMode, flags, format, width, height, numChannels)
        {

        }