void Update()
    {
        if (!Input.GetMouseButtonDown(0))
        {
            return;
        }

        var results  = new CubismRaycastHit[4];
        var ray      = Camera.main.ScreenPointToRay(Input.mousePosition);
        var hitCount = raycaster.Raycast(ray, results);

        for (int i = 0; i < hitCount; i++)
        {
            string hitID = results[i].Drawable.name;
            Debug.Log("クリックしたアートメッシュIDは" + hitID + "です。");

            if (hitID == "HitAreaBody")
            {
                anim.SetTrigger("touchBody");
            }

            if (hitID == "HitAreaHead")
            {
                anim.SetTrigger("touchHead");
            }
        }
    }
    private void Update()
    {
        if (!Input.GetMouseButtonDown(0))
        {
            return;
        }

        for (int i = 0; i < raycastHits.Length; i++)
        {
            raycastHits[i] = default;
        }

        var ray   = cameraManager.Camera.ScreenPointToRay(Input.mousePosition);
        var count = cubismRaycaster.Raycast(ray, raycastHits);

        if (count == 0)
        {
            return;
        }

        var resultText = string.Join(",", raycastHits
                                     .Where(h => h.Drawable)
                                     .Select(h => h.Drawable.name));

        Debug.Log(resultText);
    }
        /// <summary>
        /// Update.
        /// </summary>
        private void Update()
        {
            // Play if animation is specified.
            SpecifiedAnimationCheck();


            if (!Input.GetMouseButtonDown(0))
            {
                return;
            }


            // Cast ray from pointer position.
            var ray      = Camera.main.ScreenPointToRay(Input.mousePosition);
            var hitCount = _raycaster.Raycast(ray, _raycastResults);


            // Motion playback according to the hit location.
            for (var i = 0; i < hitCount; i++)
            {
                var hitDrawable = _raycastResults[i].Drawable;

                for (var j = 0; j < _hasHitDrawables.Count; j++)
                {
                    if (hitDrawable == _hasHitDrawables[j].drawable)
                    {
                        var hitArea = _hasHitDrawables[j].hitArea;


                        // Tap body.
                        if (hitArea == HitArea.Body)
                        {
                            // Decide motion to play at random.
                            var motionIndex = UnityEngine.Random.Range(0, _tapBodyMotions.Length);

                            Debug.Log("Tap body : Play : " + _tapBodyMotions[motionIndex].name);

                            _motionController.PlayAnimation(_tapBodyMotions[motionIndex], isLoop: false, priority: CubismMotionPriority.PriorityNormal);
                        }
                        // Tap head.
                        else if (hitArea == HitArea.Head)
                        {
                            // Decide expression motion to play at random.
                            var expressionNum   = _expressionController.ExpressionsList.CubismExpressionObjects.Length;
                            var expressionIndex = UnityEngine.Random.Range(0, expressionNum);

                            _expressionController.CurrentExpressionIndex = expressionIndex;

                            Debug.Log("Tap head : Play : " + _expressionController.ExpressionsList.CubismExpressionObjects[expressionIndex].name);
                        }

                        break;
                    }
                }
            }
        }
Exemple #4
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        protected override void Raycast(Ray ray)
        {
            var hit = new CubismRaycastHit[4];

            var hitCount = raycaster.Raycast(ray, hit);

            for (var index = 0; index < hitCount; index++)
            {
                if (onRaycastHit != null)
                {
                    onRaycastHit.OnNext(hit[index].Drawable);
                }
            }
        }