public static void SculptTerrainVolume(TerrainVolume volume, float centerX, float centerY, float centerZ, float brushInnerRadius, float brushOuterRadius, float amount)
 {
     CubiquityDLL.SculptTerrainVolume((uint)volume.data.volumeHandle, centerX, centerY, centerZ, brushInnerRadius, brushOuterRadius, amount);
 }