public void CubesCollide()
        {
            //Arrange
            var    logger = new ConsoleLogger();
            double cubeAcoordx = 2, cubeAcoordy = 2, cubeAcoordz = 2, cubeAlength = 2;
            double cubeBcoordx = 4, cubeBcoordy = 2, cubeBcoordz = 2, cubeBlength = 2;
            var    sut = new CubicEngine(logger, new CubeBuilderService(), new CubeCollisionService(), new CubeVolumeCalculatorService());

            sut.cubeA = sut.BuildCube(cubeAcoordx, cubeAcoordy, cubeAcoordz, cubeAlength);
            sut.cubeB = sut.BuildCube(cubeBcoordx, cubeBcoordy, cubeBcoordz, cubeBlength);

            //Act
            var result = sut.CalculateCubesCollision();

            //Assert
            Assert.True(result);
        }
Exemple #2
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        static void Main(string[] args)
        {
            try
            {
                var logger = new ConsoleLogger();
                var engine = new CubicEngine(logger, new CubeBuilderService(), new CubeCollisionService(), new CubeVolumeCalculatorService());


                Console.WriteLine("************************************************************");
                Console.WriteLine("*** Welcome to the Cube Collision and Volume Calculator! ***");
                Console.WriteLine("************************************************************");

                engine.ReadUserInput();

                //Calculating Collision
                if (engine.CalculateCubesCollision())
                {
                    Console.WriteLine("Cubes Collide!");
                }
                else
                {
                    Console.WriteLine("Cubes do not touch each other!");
                }

                //Calculating Volume, if applicable
                var volume = engine.CalculateCubesVolume();
                if (volume == 0)
                {
                    Console.WriteLine("Cubes do not intersect!");
                }
                else
                {
                    Console.WriteLine("Cubes Intersection Volume:{0} ", volume);
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("A Problem was found while running the application. Log: " + ex.Message);
            }
        }