public void RemoveLeft() { if (CubesLeft.Count != 0) { CubesLeft.Dequeue(); } }
public void TryToAddCube() { Random rnd = new Random(); bool left = CheckLastLeft(); bool right = CheckLastRight(); int prob = rnd.Next(100); // Try to add cubes in both queues. if (left && right) { int doubleProb = rnd.Next(100); if (doubleProb < 5) // 30 { Cube cube = new Cube(); CubesLeft.Enqueue(cube); LastCubeTimeLeft = cube.TimeStamp; cube = new Cube(); CubesRight.Enqueue(cube); LastCubeTimeRight = cube.TimeStamp; return; } } // Add a cube in one of the queues. if (prob < 7) // 45 { if (prob < 3 && left) { Cube cube = new Cube(); CubesLeft.Enqueue(cube); LastCubeTimeLeft = cube.TimeStamp; } else if (right) { Cube cube = new Cube(); CubesRight.Enqueue(cube); LastCubeTimeRight = cube.TimeStamp; } } }