Exemple #1
0
    private bool displayActive = false;                       // don't update path when it's false.


    // Teleport target transform to ground position
    public void Teleport()
    {
        if (groundDetected && canTeleport)
        {
            if (EndZone.ClosestPoint(groundPos) == groundPos)
            {
                EndZone.gameObject.GetComponent <TriggerNextLevel>().Load();
            }
            bodyTransform.position = groundPos + lastNormal * 0.1f;

            if (lastCubeTarget != null)
            {
                lastCubeTarget.Detach(bodyTransform.gameObject);
                lastCubeTarget = null;
            }
            if (cubeTarget != null)
            {
                cubeTarget.ApplyCollision(bodyTransform.gameObject);
                lastCubeTarget = cubeTarget;
            }
        }
        else
        {
            Debug.Log("Ground wasn't detected");
        }
    }
Exemple #2
0
        //-------------------------------------------------
        private void TeleportPlayer()
        {
            teleporting = false;

            Teleport.PlayerPre.Send(pointedAtTeleportMarker);

            SteamVR_Fade.Start(Color.clear, currentFadeTime);

            TeleportPoint teleportPoint    = teleportingToMarker as TeleportPoint;
            Vector3       teleportPosition = pointedAtPosition;

            if (teleportPoint != null)
            {
                Debug.Log("Was a teleport point");
                teleportPosition = teleportPoint.transform.position;

                //Teleport to a new scene
                if (teleportPoint.teleportType == TeleportPoint.TeleportPointType.SwitchToNewScene)
                {
                    teleportPoint.TeleportToScene();
                    return;
                }
            }

            // Find the actual floor position below the navigation mesh
            TeleportArea teleportArea = teleportingToMarker as TeleportArea;
            CubeType     cube         = null;

            if (teleportArea != null)
            {
                Debug.Log("Was a teleport area");
                if (floorFixupMaximumTraceDistance > 0.0f)
                {
                    RaycastHit raycastHit;
                    if (Physics.Raycast(teleportPosition + 0.05f * Vector3.down, Vector3.down, out raycastHit, floorFixupMaximumTraceDistance, floorFixupTraceLayerMask))
                    {
                        teleportPosition = raycastHit.point;
                    }


                    GameObject target = teleportArea.gameObject.transform.parent.gameObject;

                    Debug.Log("teleporting to teleport area: " + target.name);
                    cube = target.GetComponent <CubeType>();
                    Debug.Log("Did it have a float cube? " + cube);
                    foreach (Component obj in target.GetComponents(typeof(Component)))
                    {
                        Debug.Log("Component in " + target + ": " + obj);
                    }
                }
            }

            if (teleportingToMarker.ShouldMovePlayer())
            {
                Debug.Log("if ( teleportingToMarker.ShouldMovePlayer() )");
                Vector3 playerFeetOffset = player.trackingOriginTransform.position - player.feetPositionGuess;
                player.trackingOriginTransform.position = teleportPosition + playerFeetOffset;
                if (platform != null)
                {
                    if (platform.GetComponent <CubeType>() != null)
                    {
                        platform.GetComponent <CubeType>().Detach(GameObject.Find("Player"));
                    }
                    platform = null;
                }
                if (cube != null)
                {
                    Debug.Log("Raycast hit float cube");
                    cube.ApplyCollision(GameObject.Find("Player"));
                    platform = cube.gameObject;
                }

                if (player.leftHand.currentAttachedObjectInfo.HasValue)
                {
                    player.leftHand.ResetAttachedTransform(player.leftHand.currentAttachedObjectInfo.Value);
                }
                if (player.rightHand.currentAttachedObjectInfo.HasValue)
                {
                    player.rightHand.ResetAttachedTransform(player.rightHand.currentAttachedObjectInfo.Value);
                }
            }
            else
            {
                teleportingToMarker.TeleportPlayer(pointedAtPosition);
            }

            Teleport.Player.Send(pointedAtTeleportMarker);
        }