Exemple #1
0
    void AddSnakeCube()
    {
        float   cubeOffset = config.cubeSize;
        float   scale      = config.cubeSize;
        CubePos cp         = snakeCubes [snakeCubes.Count - 1].GetCubePos();
        float   moveTime   = 0.9f * config.moveInterval;

        SnakeCube sc = Instantiate(snakeCube) as SnakeCube;

        sc.transform.localScale    = new Vector3(scale, scale, scale);
        sc.transform.parent        = GameObject.Find("BasePoint").transform;
        sc.transform.localPosition = cp.ToVec3();
        sc.SetMovePara(cubeOffset, moveTime);
        sc.SetCubePos(cp);
        // Debug.Log ("-----" + cp.x.ToString() + " " + cp.y.ToString() + " "+ cp.z.ToString() + " ");
        cubePosEmpty [cp.GetIndex()] = false;

        sc.SetNextSnakeCube(snakeCubes[snakeCubes.Count - 1]);
        //sc.PreMove ();

        snakeCubes.Add(sc);
    }
Exemple #2
0
 public void SetCubePos(CubePos cp)
 {
     cubePos = cp;
     transform.localPosition = cp.ToVec3();
 }
Exemple #3
0
 public Vector3 GetCurrentDirection()
 {
     return(deltaCubePos.ToVec3());
 }