Exemple #1
0
 void Start()
 {
     _matrix = GetComponent<CubeMatrix>();
     for (var y = 0; y < height; y++) {
         for (var x = 0; x < loop; x++) {
             var cube = _matrix[x, y];
             var cubeInfo = new CubeInfo(){ state = State.Off, materials = stateMaterials[0], renderer = cube.GetComponent<Renderer>() };
             _cubeInfos[x, y] = cubeInfo;
         }
     }
 }
Exemple #2
0
 private void CreateCubes()
 {
     cubeMatrix = new CubeMatrix();
     gameplayLayer.AddChild(cubeMatrix);
 }