// public void SignCameraUpdate() // { // sign.transform.LookAt(FollowingCamera.camPos); // } override public void StopWork() { if (destroyed) { return; } else { destroyed = true; } if (workersCount > 0) { GameMaster.colonyController.AddWorkers(workersCount); workersCount = 0; } if (sign != null) { // FollowingCamera.main.cameraChangedEvent -= SignCameraUpdate; Destroy(sign.gameObject); } if (workObject != null) { if (workObject.excavatingStatus == 0) { workObject.myChunk.AddBlock(new ChunkPos(workObject.pos.x, workObject.pos.y + 1, workObject.pos.z), BlockType.Surface, workObject.material_id, false); } if (workObject.worksite == this) { workObject.ResetWorksite(); } } if (worksitesList.Contains(this)) { worksitesList.Remove(this); } if (subscribedToUpdate) { GameMaster.realMaster.labourUpdateEvent -= WorkUpdate; subscribedToUpdate = false; } if (showOnGUI) { observer.SelfShutOff(); showOnGUI = false; } Destroy(this); }
override public void StopWork() { if (destroyed) { return; } else { destroyed = true; } if (workersCount > 0) { GameMaster.colonyController.AddWorkers(workersCount); workersCount = 0; } if (sign != null) { Destroy(sign.gameObject); } if (worksitesList.Contains(this)) { worksitesList.Remove(this); } if (subscribedToUpdate) { GameMaster.realMaster.labourUpdateEvent -= WorkUpdate; subscribedToUpdate = false; } if (workObject != null) { if (workObject.worksite == this) { workObject.ResetWorksite(); } workObject = null; } if (showOnGUI) { observer.SelfShutOff(); showOnGUI = false; } Destroy(this); }