public void HasColisionTestWithNoColition()
        {
            cube1.AddCoordinates(0, 0, 0);
            cube2.AddCoordinates(10, 10, 10);

            cube1.AddSize(3);
            cube2.AddSize(2);

            ColitionTwoCube colition = new ColitionTwoCube(cube1, cube2);
            bool            result   = colition.HasColision();

            Assert.IsFalse(result);
        }
 public void AddSizeTestOk()
 {
     Assert.IsTrue(cube.AddSize(1));
 }