// Start is called before the first frame update void Start() { ctrlResult = GameObject.FindGameObjectWithTag("Result").GetComponent <CtrlResult>(); panelMenu.SetActive(false); panelWin.SetActive(false); panelLose.SetActive(false); switch (ctrlResult.result) { case CtrlResult.CanvasResult.MENU: panelMenu.SetActive(true); break; case CtrlResult.CanvasResult.WIN: panelWin.SetActive(true); break; case CtrlResult.CanvasResult.LOSE: panelLose.SetActive(true); break; default: panelMenu.SetActive(true); break; } }
// Start is called before the first frame update void Start() { powerUp = false; numDots = groupDots.transform.childCount; ctrlPlayer = GetComponent <CtrlPlayer>(); ctrlResult = GameObject.FindGameObjectWithTag("Result").GetComponent <CtrlResult>(); closeDoor(); indexIcon = 0; }