Exemple #1
0
    // Start is called before the first frame update
    void Start()
    {
        ctrlResult = GameObject.FindGameObjectWithTag("Result").GetComponent <CtrlResult>();
        panelMenu.SetActive(false);
        panelWin.SetActive(false);
        panelLose.SetActive(false);
        switch (ctrlResult.result)
        {
        case CtrlResult.CanvasResult.MENU:
            panelMenu.SetActive(true);
            break;

        case CtrlResult.CanvasResult.WIN:
            panelWin.SetActive(true);
            break;

        case CtrlResult.CanvasResult.LOSE:
            panelLose.SetActive(true);
            break;

        default:
            panelMenu.SetActive(true);
            break;
        }
    }
Exemple #2
0
 // Start is called before the first frame update
 void Start()
 {
     powerUp    = false;
     numDots    = groupDots.transform.childCount;
     ctrlPlayer = GetComponent <CtrlPlayer>();
     ctrlResult = GameObject.FindGameObjectWithTag("Result").GetComponent <CtrlResult>();
     closeDoor();
     indexIcon = 0;
 }