public void move(int x) { createPossibleSteps(false, pos); // if (isMoving) // { CtrlGrid grid = GameObject.Find("Grid").GetComponent <CtrlGrid> (); if (x == 0 && pos.y + 1 < grid.height) //N { pos.y += 1; transform.Find("Robot").transform.localEulerAngles = Vector3.zero; } else if (x == 1 && pos.y > 0) //S { pos.y -= 1; transform.Find("Robot").transform.localEulerAngles = new Vector3(0, 0, 180); } else if (x == 3 && pos.x + 1 < grid.width) //E { pos.x += 1; transform.Find("Robot").transform.localEulerAngles = new Vector3(0, 0, 90); } else if (x == 2 && pos.x > 0) //W { pos.x -= 1; transform.Find("Robot").transform.localEulerAngles = new Vector3(0, 0, -90); } GetComponent <Animator>().SetBool("walk", true); checkIfRightMoveandIncrementIndex(); createPossibleSteps(true, pos); // } }
// Use this for initialization void Awake() { grid = GameObject.Find("Grid").GetComponent <CtrlGrid>(); transform.parent = GameObject.Find("Players").transform; name = "player" + transform.parent.childCount; //// Debug.Log ("Awake from player:" + name); gameInstance = GameObject.Find("Main").GetComponent <Game>(); gameUi = GameObject.Find("GameUi"); GoUpButton = GameObject.Find("UpButton"); GoDownButton = GameObject.Find("DownButton"); GoLeftButton = GameObject.Find("LeftButton"); GoRightButton = GameObject.Find("RightButton"); GoLocalTime = GameObject.Find("LocalTime"); if (networkView.isMine) { GoUpButton.GetComponent <Button> ().onClick.RemoveAllListeners(); GoUpButton.GetComponent <Button> ().onClick.AddListener(() => move(0)); GoDownButton.GetComponent <Button> ().onClick.RemoveAllListeners(); GoDownButton.GetComponent <Button> ().onClick.AddListener(() => move(1)); GoLeftButton.GetComponent <Button> ().onClick.RemoveAllListeners(); GoLeftButton.GetComponent <Button> ().onClick.AddListener(() => move(2)); GoRightButton.GetComponent <Button> ().onClick.RemoveAllListeners(); GoRightButton.GetComponent <Button> ().onClick.AddListener(() => move(3)); gameUi.SetActive(false); } }
void Awake() { grid = GameObject.Find("Grid").GetComponent <CtrlGrid> (); spawnPoints.Add(new Point(0, 0)); spawnPoints.Add(new Point(grid.width - 1, 0)); spawnPoints.Add(new Point(0, grid.height - 1)); spawnPoints.Add(new Point(grid.width - 1, grid.height - 1)); }
// Use this for initialization void Start() { timeLeftOnTile = maxTimeLeftOnTile; CtrlGrid grid = GameObject.Find("Grid").GetComponent <CtrlGrid> (); if (isMe) { path = new PathModeler().generatePath(pos, new Point(grid.width / 2, grid.height / 2), 10); } goPlayer = this.gameObject; goPlayer.transform.localPosition = new Vector3(spawnPoint.x, spawnPoint.y, 0); // GameObject goPlayerSphere=GameObject.CreatePrimitive(PrimitiveType.Sphere); // goPlayerSphere.transform.parent=this.transform; // goPlayerSphere.transform.localPosition = Vector3.zero; // goPlayerSphere.renderer.material.color = Color.red; // if (!isMe) // { // for (int i=0;i<path.Length;i++) // { // GameObject go=GameObject.CreatePrimitive(PrimitiveType.Sphere); // float z=0; // switch (gameObject.name) // { // case "player1": go.renderer.material.color=Color.red; z=-0.2f; break; // case "player2": go.renderer.material.color=Color.blue;z=-0.1f; break; // case "player3": go.renderer.material.color=Color.green;z=0.0f; break; // case "player4": go.renderer.material.color=Color.cyan;z=0.1f; break; // } // // go.transform.parent=this.transform.parent; // go.transform.localPosition=new Vector3((float)path[i].x,(float)path[i].y,z); // go.transform.localScale=new Vector3(0.2f,0.2f,0.2f); // } // } if (isMe) { createPossibleSteps(true, pos); GameObject.Find(getTileName(pos)).GetComponent <CtrlTile>().onTileUp(timeLeftOnTile); } else { if (pathIndex < path.Length) { // Debug.Log(getTileName(path [pathIndex + 1])); GameObject.Find(getTileName(path [pathIndex + 1])).GetComponent <CtrlTile>().onTileMarkNext(); } } }