public override void PageStart() { base.PageStart(); m_bIsEnd = false; gameObject.SetActive(true); if (m_Book == null) { m_Book = new CsvBook(); m_Book.Load(CsvBook.FILE_NAME); } GameObject goIconGrid = null; int count = 0; foreach (CsvBookParam param in m_Book.list) { if (count % 4 == 0) { goIconGrid = PrefabManager.Instance.MakeObject("prefab/GridBookIcon", m_goGrid.gameObject); } BookIcon bookIcon = PrefabManager.Instance.MakeObject("prefab/BookIcon", goIconGrid).GetComponent <BookIcon> (); bookIcon.Initialize(param, m_goGrid.gameObject.transform.parent.gameObject); count += 1; } m_goGrid.enabled = true; m_closeButton.TriggerClear(); }
/* * void Start(){ * Initialize ("screenshot.png"); * } */ public void Initialize(string _strStillName, bool _bQuick = false) { Debug.Log(string.Format("still:[{0}]", _strStillName)); CsvBook book = new CsvBook(); book.Load(CsvBook.FILE_NAME); foreach (CsvBookParam param in book.list) { if (_strStillName.Contains(param.name)) { param.status = 1; break; } } book.Save(CsvBook.FILE_NAME); m_eStepPre = STEP.MAX; m_bQuick = _bQuick; m_sprite.sprite2D = SpriteManager.Instance.Load(_strStillName); m_sprite.width = (int)m_sprite.sprite2D.rect.width; m_sprite.height = (int)m_sprite.sprite2D.rect.height; if (m_bQuick) { m_eStep = STEP.IDLE; } else { m_eStep = STEP.APPEAR; TweenAlphaAll(m_sprite.gameObject, 0.0f, 0.0f); } WindowStart(); return; }
// Update is called once per frame void Update() { bool bInit = false; if (m_eStepPre != m_eStep) { m_eStepPre = m_eStep; bInit = true; //Debug.LogError (m_eStep); } switch (m_eStep) { case STEP.CHECK_CONFIG: if (bInit) { #if UNITY_ANDROID NendAdInterstitial.Instance.Load("1f6b7ab7fb6f2e5ec95ee56c73e731e5b86cffee", "597666"); #elif UNITY_IPHONE NendAdInterstitial.Instance.Load("fb8bc1393982950ccbd6c706b35954725b3666bc", "597676"); #else #endif m_iNetworkSerial = CommonNetwork.Instance.RecieveSpreadSheet( DataManager.Instance.SPREAD_SHEET, DataManager.Instance.SPREAD_SHEET_CONFIG_SHEET); } if (CommonNetwork.Instance.IsConnected(m_iNetworkSerial)) { // 一度終了に向かうように設定 m_eStep = STEP.GOTO_GAME; TNetworkData data = EveryStudioLibrary.CommonNetwork.Instance.GetData(m_iNetworkSerial); m_ssdSample = EveryStudioLibrary.CommonNetwork.Instance.ConvertSpreadSheetData(data.m_dictRecievedData); CsvConfig config_data = new CsvConfig(); config_data.Input(m_ssdSample); if (false == config_data.Read(CsvConfig.KEY_CONFIG_VERSION).Equals(DataManager.Instance.config.Read(CsvConfig.KEY_CONFIG_VERSION)) || CONFIG_UPDATE == true) { config_data.Save(CsvConfig.FILE_NAME); DataManager.Instance.config.Load(CsvConfig.FILE_NAME); m_eStep = STEP.CHECK_UPDATE; } if (Advertisement.isSupported) // If runtime platform is supported... { string gameId = ""; #if UNITY_ANDROID gameId = config_data.Read("unity_ads_gameid_android"); #elif UNITY_IOS gameId = config_data.Read("unity_ads_gameid_ios"); #endif Advertisement.Initialize(gameId, true); // ...initialize. } } else if (CommonNetwork.Instance.IsError(m_iNetworkSerial)) { m_eStep = STEP.NETWORK_ERROR; } else { } break; case STEP.CHECK_UPDATE: if (false == DataManager.Instance.config.Read(FileDownloadManager.KEY_DOWNLOAD_VERSION).Equals(DataManager.Instance.kvs_data.Read(FileDownloadManager.KEY_DOWNLOAD_VERSION))) { m_eStep = STEP.UPDATE_DOWNLOAD; } else if (false == DataManager.Instance.config.Read(DataManager.Instance.KEY_SCENARIO_VERSION).Equals(DataManager.Instance.kvs_data.Read(DataManager.Instance.KEY_SCENARIO_VERSION))) { m_eStep = STEP.UPDATE_SCENARIO; } else if (false == DataManager.Instance.config.Read(DataManager.Instance.KEY_CHAPTER_VERSION).Equals(DataManager.Instance.kvs_data.Read(DataManager.Instance.KEY_CHAPTER_VERSION))) { m_eStep = STEP.UPDATE_CHAPTER; } else if (false == DataManager.Instance.config.Read(DataManager.Instance.KEY_BOOK_VERSION).Equals(DataManager.Instance.kvs_data.Read(DataManager.Instance.KEY_BOOK_VERSION))) { m_eStep = STEP.UPDATE_BOOK; /* } else if (false == DataManager.Instance.config.Read (DataManager.Instance.KEY_IMAGE_LIST_VERSION).Equals (DataManager.Instance.kvs_data.Read (DataManager.Instance.KEY_IMAGE_LIST_VERSION))) { * m_eStep = STEP.CHECK_IMAGE_LIST; * } else if (false == DataManager.Instance.config.Read (DataManager.Instance.KEY_VOICE_LIST_VERSION).Equals (DataManager.Instance.kvs_data.Read (DataManager.Instance.KEY_VOICE_LIST_VERSION))) { * m_eStep = STEP.CHECK_VOICE_LIST; * } else if (false == DataManager.Instance.config.Read (DataManager.Instance.KEY_VOICESET_LIST_VERSION).Equals (DataManager.Instance.kvs_data.Read (DataManager.Instance.KEY_VOICESET_LIST_VERSION))) { * m_eStep = STEP.CHECK_VOICESET_LIST; */ } else { m_eStep = STEP.GOTO_GAME; } break; case STEP.UPDATE_SCENARIO: if (bInit) { m_iNetworkSerial = CommonNetwork.Instance.RecieveSpreadSheet( DataManager.Instance.SPREAD_SHEET, DataManager.Instance.config.Read("scenario")); } if (CommonNetwork.Instance.IsConnected(m_iNetworkSerial)) { TNetworkData data = EveryStudioLibrary.CommonNetwork.Instance.GetData(m_iNetworkSerial); m_ssdSample = EveryStudioLibrary.CommonNetwork.Instance.ConvertSpreadSheetData(data.m_dictRecievedData); m_scriptData = new CsvScript(); Debug.Log(m_ssdSample); m_scriptData.Input(m_ssdSample); m_scriptData.Save(DataManager.Instance.FILENAME_SCENARIO); DataManager.Instance.kvs_data.WriteInt(DataManager.Instance.KEY_SCENARIO_VERSION, DataManager.Instance.config.ReadInt(DataManager.Instance.KEY_SCENARIO_VERSION)); DataManager.Instance.kvs_data.Save(DataKvs.FILE_NAME); m_eStep = STEP.CHECK_UPDATE; } break; case STEP.UPDATE_DOWNLOAD: if (bInit) { m_iNetworkSerial = CommonNetwork.Instance.RecieveSpreadSheet( DataManager.Instance.SPREAD_SHEET, DataManager.Instance.config.Read("download")); } if (CommonNetwork.Instance.IsConnected(m_iNetworkSerial)) { TNetworkData data = EveryStudioLibrary.CommonNetwork.Instance.GetData(m_iNetworkSerial); m_ssdSample = EveryStudioLibrary.CommonNetwork.Instance.ConvertSpreadSheetData(data.m_dictRecievedData); CsvDownload download_list = new CsvDownload(); download_list.Input(m_ssdSample); download_list.Save(FileDownloadManager.FILENAME_DOWNLOAD_LIST); m_eStep = STEP.DATA_DOWNLOAD; } break; case STEP.DATA_DOWNLOAD: if (bInit) { CsvDownload download_list = new CsvDownload(); download_list.Load(FileDownloadManager.FILENAME_DOWNLOAD_LIST); Debug.Log(TimeManager.StrGetTime()); FileDownloadManager.Instance.Download(DataManager.Instance.config.ReadInt(FileDownloadManager.KEY_DOWNLOAD_VERSION), download_list.list); } if (FileDownloadManager.Instance.IsIdle()) { m_eStep = STEP.CHECK_UPDATE; DataManager.Instance.kvs_data.WriteInt(FileDownloadManager.KEY_DOWNLOAD_VERSION, DataManager.Instance.config.ReadInt(FileDownloadManager.KEY_DOWNLOAD_VERSION)); DataManager.Instance.kvs_data.Save(DataKvs.FILE_NAME); } break; case STEP.UPDATE_CHAPTER: if (bInit) { m_iNetworkSerial = CommonNetwork.Instance.RecieveSpreadSheet( DataManager.Instance.SPREAD_SHEET, DataManager.Instance.config.Read("chapter")); } if (CommonNetwork.Instance.IsConnected(m_iNetworkSerial)) { TNetworkData data = EveryStudioLibrary.CommonNetwork.Instance.GetData(m_iNetworkSerial); m_ssdSample = EveryStudioLibrary.CommonNetwork.Instance.ConvertSpreadSheetData(data.m_dictRecievedData); CsvChapter chapter_data = new CsvChapter(); chapter_data.Input(m_ssdSample); chapter_data.Save(CsvChapter.FILE_NAME); DataManager.Instance.kvs_data.WriteInt(DataManager.Instance.KEY_CHAPTER_VERSION, DataManager.Instance.config.ReadInt(DataManager.Instance.KEY_CHAPTER_VERSION)); DataManager.Instance.kvs_data.Save(DataKvs.FILE_NAME); m_eStep = STEP.CHECK_UPDATE; } break; case STEP.UPDATE_BOOK: if (bInit) { m_iNetworkSerial = CommonNetwork.Instance.RecieveSpreadSheet( DataManager.Instance.SPREAD_SHEET, DataManager.Instance.config.Read("book")); } if (CommonNetwork.Instance.IsConnected(m_iNetworkSerial)) { TNetworkData data = EveryStudioLibrary.CommonNetwork.Instance.GetData(m_iNetworkSerial); m_ssdSample = EveryStudioLibrary.CommonNetwork.Instance.ConvertSpreadSheetData(data.m_dictRecievedData); CsvBook book_data = new CsvBook(); book_data.Input(m_ssdSample); book_data.Save(CsvBook.FILE_NAME); DataManager.Instance.kvs_data.WriteInt(DataManager.Instance.KEY_BOOK_VERSION, DataManager.Instance.config.ReadInt(DataManager.Instance.KEY_BOOK_VERSION)); DataManager.Instance.kvs_data.Save(DataKvs.FILE_NAME); m_eStep = STEP.CHECK_UPDATE; } break; case STEP.GOTO_GAME: if (bInit) { SceneManager.LoadScene("title"); } break; case STEP.NETWORK_ERROR: if (bInit) { m_btnNetworkError.gameObject.SetActive(true); m_btnNetworkError.TriggerClear(); } if (m_btnNetworkError.ButtonPushed) { m_btnNetworkError.gameObject.SetActive(false); m_eStep = STEP.CHECK_CONFIG; } break; case STEP.MAX: default: break; } }