private void Awake() { if (S != null) { DestroyImmediate(gameObject); return; } S = this; currentBgm = previousBgm = BgmSoundCode.None; Camera mainCamera = Camera.main; bgmSpeaker = mainCamera.GetComponent <AudioSource>(); if (bgmSpeaker == null) { bgmSpeaker = mainCamera.gameObject.AddComponent <AudioSource>(); } bgmSpeaker.loop = true; EventManager.StartListening(typeof(SoundEvent), SoundListener); }
// Start is called before the first frame update void Awake() { if (CsSoundManager.instance == null) { CsSoundManager.instance = this; } }
private void Awake() { if (instance == null) { instance = this; } }