/// <inheritdoc /> public override void AddSeedMaterial( byte[] seed) { lock (this) { _csRng.AddSeedMaterial(seed); } }
public override void AddSeedMaterial( byte[] seed) { lock (this) { _windowCount = 0; _csRng.AddSeedMaterial(seed); } }
/// <summary> /// Adds entropy from an external source to the central entropy supplier, /// <see cref="EntropySupplier"/>. /// It is recommended to do so regularly from a high quality entropy source! /// </summary> public static void AddEntropy(byte[] entropy) { EntropySupplier.AddSeedMaterial(entropy); }