void Start() { Canvas = GameObject.Find("MainCanvas"); Button = GameObject.Find("MainCanvas").GetComponent <CsButton>(); isOver = false; isClear = false; PlayTime = 0; }
// Use this for initialization void Start() { Button = GameObject.Find("MainCanvas").GetComponent <CsButton>(); M_P = GetComponent <Transform>(); switch (Button.M_1) { case 1: Instantiate(Map1, T_Map1.position, T_Map1.rotation); break; case 2: Instantiate(Map2, T_Map2.position, T_Map2.rotation); break; case 3: Instantiate(Map3, T_Map3.position, T_Map3.rotation); break; } }
// Use this for initialization void Start() { Button = GameObject.Find("MainCanvas").GetComponent <CsButton>(); switch (Button.P_1) { case 1: Instantiate(Player1, P_T.position, P_T.rotation); break; case 2: Instantiate(Player2, P_T.position, P_T.rotation); break; case 3: Instantiate(Player3, P_T.position, P_T.rotation); break; } }
void Start() { Button = GameObject.Find("MainCanvas").GetComponent <CsButton>(); Hurdles_T = GetComponent <Transform>(); birdNum = 1; switch (Button.M_1) { case 1: Instantiate(hurdle1_1, Hurdles_T.position, Quaternion.identity); Set_Time = 10.0f; break; case 2: Instantiate(hurdle2_1, Hurdles_T.position, Quaternion.identity); Set_Time = 7.5f; break; case 3: CreateEnemy1(); break; } }