Exemple #1
0
 void Start()
 {
     Canvas   = GameObject.Find("MainCanvas");
     Button   = GameObject.Find("MainCanvas").GetComponent <CsButton>();
     isOver   = false;
     isClear  = false;
     PlayTime = 0;
 }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        Button = GameObject.Find("MainCanvas").GetComponent <CsButton>();
        M_P    = GetComponent <Transform>();
        switch (Button.M_1)
        {
        case 1:
            Instantiate(Map1, T_Map1.position, T_Map1.rotation);
            break;

        case 2:
            Instantiate(Map2, T_Map2.position, T_Map2.rotation);
            break;

        case 3:
            Instantiate(Map3, T_Map3.position, T_Map3.rotation);
            break;
        }
    }
Exemple #3
0
    // Use this for initialization
    void Start()
    {
        Button = GameObject.Find("MainCanvas").GetComponent <CsButton>();

        switch (Button.P_1)
        {
        case 1:
            Instantiate(Player1, P_T.position, P_T.rotation);
            break;

        case 2:
            Instantiate(Player2, P_T.position, P_T.rotation);
            break;

        case 3:
            Instantiate(Player3, P_T.position, P_T.rotation);
            break;
        }
    }
Exemple #4
0
    void Start()
    {
        Button    = GameObject.Find("MainCanvas").GetComponent <CsButton>();
        Hurdles_T = GetComponent <Transform>();
        birdNum   = 1;
        switch (Button.M_1)
        {
        case 1:
            Instantiate(hurdle1_1, Hurdles_T.position, Quaternion.identity);
            Set_Time = 10.0f;
            break;

        case 2:
            Instantiate(hurdle2_1, Hurdles_T.position, Quaternion.identity);
            Set_Time = 7.5f;
            break;

        case 3:
            CreateEnemy1();
            break;
        }
    }