void UpdateNeedItem(COM_Item item) { COM_CrystalData data = GemSystem.instance.CrystalData; if (data == null) { return; } CrystalUpData cData = CrystalUpData.GetData((int)data.level_ + 1); int haveNum = BagSystem.instance.GetItemMaxNum(21365); needGem.text = haveNum + "/" + cData.DebrisNum.ToString(); if (haveNum < cData.DebrisNum) { levelUpBtn.isEnabled = false; needGem.color = Color.red; } else { needGem.color = Color.grey; } }
private void UpdateInfo() { COM_CrystalData data = GemSystem.instance.CrystalData; //data.level_ = 2; if (data == null) { return; } gemIcon.spriteName = "baoshi_lv" + data.level_; gemLevelIcon.spriteName = "dengji_" + data.level_; for (int e = 1; e < gemEffectObj.Count; e++) { gemEffectObj[e].gameObject.SetActive(false); } if (data.level_ > 1) { gemEffectObj[(int)data.level_ - 1].gameObject.SetActive(true); } CrystalUpData cData = CrystalUpData.GetData((int)data.level_ + 1); //if(cData == null) //{ //return; //} if (levelUpObj.activeSelf) { for (int j = 0; j < levelUpProp.Count; j++) { levelUpProp[j].gameObject.SetActive(false); gemProp[j].gameObject.SetActive(false); } for (int i = 0; i < data.props_.Length; i++) { levelUpProp[i].gameObject.SetActive(true); gemProp[i].gameObject.SetActive(true); gemPropCellUI cell = gemProp[i].GetComponent <gemPropCellUI>(); cell.propName.text = LanguageManager.instance.GetValue(data.props_[i].type_.ToString()); cell.propNum.text = "+" + data.props_[i].val_; gemProp[i].GetComponent <UISprite>().spriteName = getPropString((int)data.props_[i].level_); gemPropCellUI cell0 = levelUpProp[i].GetComponent <gemPropCellUI>(); cell0.propName.text = LanguageManager.instance.GetValue(data.props_[i].type_.ToString()); cell0.propNum.text = "+" + data.props_[i].val_; levelUpProp[i].GetComponent <UISprite>().spriteName = getPropString((int)data.props_[i].level_); CrystalData qjData = CrystalData.GetData((int)data.props_[i].type_, (int)data.props_[i].level_); if (qjData == null) { continue; } string[] strArr = qjData.property.Split(';'); cell0.qjLab.text = "(" + strArr[0] + "-" + strArr[1] + ")"; } levelUpBtn.isEnabled = true; if (cData == null) { levelUpBtn.isEnabled = false; levelUpNeedObj.gameObject.SetActive(false); maxLevelLab.gameObject.SetActive(true); return; } else { levelUpNeedObj.gameObject.SetActive(true); maxLevelLab.gameObject.SetActive(false); } needMoneyLab.text = cData.GodNum.ToString(); if (GamePlayer.Instance.GetIprop(PropertyType.PT_Money) < cData.GodNum) { levelUpBtn.isEnabled = false; needMoneyLab.color = Color.red; } else { needMoneyLab.color = Color.grey; } int haveNum = BagSystem.instance.GetItemMaxNum(21365); needGem.text = haveNum + "/" + cData.DebrisNum.ToString(); if (haveNum < cData.DebrisNum) { levelUpBtn.isEnabled = false; needGem.color = Color.red; } else { needGem.color = Color.grey; } cgLab.text = cData.Mission + "%"; } else { for (int j = 0; j < changeProp.Count; j++) { changeProp[j].gameObject.SetActive(false); } for (int i = 0; i < data.props_.Length; i++) { gemProp[i].gameObject.SetActive(true); gemPropCellUI cell = gemProp[i].GetComponent <gemPropCellUI>(); cell.propName.text = LanguageManager.instance.GetValue(data.props_[i].type_.ToString()); cell.propNum.text = "+" + data.props_[i].val_; gemProp[i].GetComponent <UISprite>().spriteName = getPropString((int)data.props_[i].level_); changeProp[i].gameObject.SetActive(true); gemPropCellUI cell0 = changeProp[i].GetComponent <gemPropCellUI>(); cell0.propName.text = LanguageManager.instance.GetValue(data.props_[i].type_.ToString()); cell0.propNum.text = "+" + data.props_[i].val_; changeProp[i].GetComponent <UISprite>().spriteName = getPropString((int)data.props_[i].level_); } if (data.props_.Length <= 1) { lockBtns[0].gameObject.SetActive(false); } else { if (data.props_.Length - lockNumList.Count > 1) { for (int i = 0; i < lockBtns.Count; i++) { if (!lockNumList.Contains(i)) { lockBtns[i].gameObject.SetActive(true); } } } } int num = data.props_.Length - lockNumList.Count; changeNeedLab.text = (20 * (Math.Pow(2, lockNumList.Count))).ToString(); for (int i = 0; i < lockImg.Count; i++) { lockImg[i].gameObject.SetActive(false); if (lockNumList.Contains(i)) { lockImg[i].gameObject.SetActive(true); } } } }