void saveStatistics() { stats.levelCompleted = true; bool ff = (stats.collectedFruits.Count == overallfruits); stats.hasAllFruits = ff; stats.hasCrystals = crystalMan.allFound(); string str = JsonUtility.ToJson(this.stats); PlayerPrefs.SetString(levelName() + "stats", str); int c = PlayerPrefs.GetInt("coins") + this.coins; PlayerPrefs.SetInt("coins", c); PlayerPrefs.Save(); }