/// ========================================================================================================================= /// ========================================================================================================================= /// /// Crushing! ( Saving / Loading ) /// /// ========================================================================================================================= /// ========================================================================================================================= /// <summary> /// Saves the Crushing game data inputted /// </summary> /// <param name="data">CrushingData to save</param> public static void SaveCrushing(CrushingData data) { BinaryFormatter Formatter = new BinaryFormatter(); string SavePath = Application.persistentDataPath + "/crushing.masf"; FileStream Stream = new FileStream(SavePath, FileMode.OpenOrCreate); CrushingData _data = data; Formatter.Serialize(Stream, _data); Stream.Close(); }
/// <summary> /// Sets up the audio source reference and the playerID /// </summary> private void Setup() { musicPlayers = GameObject.FindGameObjectsWithTag(tagString); playerID = musicPlayers.Length; audioSource = GetComponent <AudioSource>(); DontDestroyOnLoad(this); loadedData = SaveManager.LoadGame(); gameAudioMixer.SetFloat("musicVolume", loadedData.musicVolume); }
private void Start() { saveData = SaveManager.LoadGame(); if (saveData.longestRoundTime > 0) { bestRoundElements[0].text = FormatTimer(saveData.longestRoundTime); } else { bestRoundElements[0].text = defaultTimerValue; } bestRoundElements[1].text = saveData.bestStarsCollected[1].ToString(); bestRoundElements[2].text = saveData.bestNumberOfDodges.ToString(); lifetimeElements[0].text = saveData.numberOfRoundsPlayedLifetime.ToString(); lifetimeElements[2].text = saveData.starsCollectedLifetime[1].ToString(); lifetimeElements[1].text = saveData.numberOfDodgesLifetime.ToString(); }
private void Awake() { audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioManager>(); sceneChangerInterface = new SceneChanger(); sceneChangerInterface.transitionsAnim = anim; menuSystem = new MenuSystem(); menuSystem.menuOptions = options; gameData = SaveManager.LoadGame(); musicSlider.value = gameData.musicVolume; sfxSlider.value = gameData.sfxVolume; audioMixer.SetFloat("musicVolume", gameData.musicVolume); audioMixer.SetFloat("sfxVolume", gameData.sfxVolume); buttonImages[0].color = buttonColours[1]; }
/// <summary> /// Sets up the game data version for this round of the game... /// </summary> private void DataSetup() { saveData = SaveManager.LoadGame(); saveData.numberOfDodges = 0; // changing crusher colours for (int i = 0; i < crusherController.crusherObjects.Length; i++) { crusherController.crusherObjects[i].GetComponentsInChildren <SpriteRenderer>()[1].color = Converters.ConvertFloatArrayToColor(saveData.crusherColour); crusherController.crusherObjects[i].GetComponentsInChildren <SpriteRenderer>()[5].color = Converters.ConvertFloatArrayToColor(saveData.crusherColour); } // editing the game BG to match the crusher BG gameBG.color = Converters.ConvertFloatArrayToColor(saveData.crusherColour); // change the player stuff xD playerScript.SetParticleColour(Converters.ConvertColourToParticleSystemGradient(Converters.ConvertFloatArrayToColor(saveData.playerColour)), saveData.playerShapeChoice - 1); saveData.starsCollected[0] = 0; saveData.starsCollected[1] = 0; }
/// <summary> /// Loads the Crushing game data /// </summary> /// <returns>The Loaded CrushingData</returns> public static CrushingData LoadCrushing() { string SavePath = Application.persistentDataPath + "/crushing.masf"; if (File.Exists(SavePath)) { BinaryFormatter Formatter = new BinaryFormatter(); FileStream Stream = new FileStream(SavePath, FileMode.Open); CrushingData _data = Formatter.Deserialize(Stream) as CrushingData; Stream.Close(); return(_data); } else { Debug.LogError("Save file not found! (Crushing - Load)"); return(null); } }
private void Start() { fadeAnim.SetTrigger("isInScene"); loadedData = SaveManager.LoadGame(); // Round Stats if (loadedData.lastRoundTime > 0) { timerTxt.text = FormatTimer(loadedData.lastRoundTime); } if (loadedData.starsCollected[1] > 0) { starTxt.text = loadedData.starsCollected[1].ToString(); } else { starTxt.text = 0.ToString(); } if (loadedData.numberOfDodges > 0) { dodgeTxt.text = loadedData.numberOfDodges.ToString(); } else { dodgeTxt.text = 0.ToString(); } // PB Stats if (loadedData.longestRoundTime > 0) { pbTimeTxt.text = FormatTimer(loadedData.longestRoundTime); } if (loadedData.bestStarsCollected[1] > 0) { pbStarTxt.text = loadedData.bestStarsCollected[1].ToString(); } else { pbStarTxt.text = 0.ToString(); } if (loadedData.bestNumberOfDodges > 0) { pbDodgeTxt.text = loadedData.bestNumberOfDodges.ToString(); } else { pbDodgeTxt.text = 0.ToString(); } // Check for achievements earned in the last round played... //CheckForAchievements(); // Update Tracking Info ++loadedData.numberOfRoundsPlayedLifetime; loadedData.numberOfDodgesLifetime += loadedData.numberOfDodges; sceneChanger = new SceneChanger(); sceneChanger.transitionsAnim = crusherTransitionAnim; }
/* * Format Types * * masf = Micro Arcade Save File * malf = Micro Arcade Leaderboard File * */ /// <summary> /// Creates all the save files with default vlaues if they do not exist on the system (helps avoid errors later on) /// </summary> public static void InitialseFiles() { BinaryFormatter _formatter = new BinaryFormatter(); string baseSavePath = Application.persistentDataPath; FileStream _stream; // Create Save Files // /settings.masf if (!File.Exists(baseSavePath + "/settings.masf")) { _stream = new FileStream(baseSavePath + "/settings.masf", FileMode.Create); ArcadeData _settingsData = new ArcadeData(); _formatter.Serialize(_stream, _settingsData); _stream.Close(); } // /controlconfig.masf -- is not made here as it works when you first run the project with a multi input //if (!File.Exists(baseSavePath + "/controlconfig.masf")) //{ // _stream = new FileStream(baseSavePath + "/controlconfig.masf", FileMode.Create); // ArcadeData _controlData = new ArcadeData(); // _formatter.Serialize(_stream, _controlData); // _stream.Close(); //} // /arcadeonline.masf if (!File.Exists(baseSavePath + "/arcadeonline.masf")) { _stream = new FileStream(baseSavePath + "/arcadeonline.masf", FileMode.Create); ArcadeOnlinePaths _onlineData = new ArcadeOnlinePaths(); _formatter.Serialize(_stream, _onlineData); _stream.Close(); } // Pinball Save Files // /ultimatepinball.masf if (!File.Exists(baseSavePath + "/ultimatepinball.masf")) { _stream = new FileStream(baseSavePath + "/ultimatepinball.masf", FileMode.Create); UltimatePinballData _pinballData = new UltimatePinballData(); _formatter.Serialize(_stream, _pinballData); _stream.Close(); } // /ultimatepinballsession.masf if (!File.Exists(baseSavePath + "/ultimatepinballsession.masf")) { _stream = new FileStream(baseSavePath + "/ultimatepinballsession.masf", FileMode.Create); UltimatePinballSessionData _pinballSessionData = new UltimatePinballSessionData(); _formatter.Serialize(_stream, _pinballSessionData); _stream.Close(); } // /ultimatepinballsession.malf if (!File.Exists(baseSavePath + "/ultimatepinball.malf")) { _stream = new FileStream(baseSavePath + "/ultimatepinball.malf", FileMode.Create); _formatter.Serialize(_stream, null); _stream.Close(); } // Operation Starshine Save Files // /operationstarshine.masf if (!File.Exists(baseSavePath + "/operationstarshine.masf")) { _stream = new FileStream(baseSavePath + "/operationstarshine.masf", FileMode.Create); OperationStarshineData _operationStarshineData = new OperationStarshineData(); _formatter.Serialize(_stream, _operationStarshineData); _stream.Close(); } // /operationstarshine.malf if (!File.Exists(baseSavePath + "/operationstarshine.malf")) { _stream = new FileStream(baseSavePath + "/operationstarshine.malf", FileMode.Create); StarshineLeaderboardData _operationStarshineLeaderboardData = new StarshineLeaderboardData(); _formatter.Serialize(_stream, _operationStarshineLeaderboardData); _stream.Close(); } // Quacking Time Save Files // /quackingtime.masf if (!File.Exists(baseSavePath + "/quackingtime.masf")) { _stream = new FileStream(baseSavePath + "/quackingtime.masf", FileMode.Create); QuackingTimeData _quackingTimeData = new QuackingTimeData(); _formatter.Serialize(_stream, _quackingTimeData); _stream.Close(); } // Crushing Save Files // /crushing.masf if (!File.Exists(baseSavePath + "/crushing.masf")) { _stream = new FileStream(baseSavePath + "/crushing.masf", FileMode.Create); CrushingData _crushingData = new CrushingData(); _formatter.Serialize(_stream, _crushingData); _stream.Close(); } }