public void SpawnAi() { foreach (Lane lane in lanes) { if (!lane.MoreAiAllowed) { continue; } CrowdGenerator.GenerateActiveCrowd(CrowdGenerator.TotalPPLPerWave, fuckBucketPercentages[FuckBucketTarget.Economy], fuckBucketPercentages[FuckBucketTarget.Environment], lane); // Plotting doesn't seem to be working, it's disabled for now CrowdGenerator.m_BusinessCrowdPool.Clear(); CrowdGenerator.m_ActiveEnvironmentalCrowd.Clear(); //CrowdGenerator.Plot(lane.offset_horizontal, lane.offset_vertical, lane.Column_Max, lane.BusinessAppearLoc, lane.EnvironmentalAppearLoc); } }
void Awake() { instance = this; }