public void SpawnAi()
        {
            foreach (Lane lane in lanes)
            {
                if (!lane.MoreAiAllowed)
                {
                    continue;
                }

                CrowdGenerator.GenerateActiveCrowd(CrowdGenerator.TotalPPLPerWave, fuckBucketPercentages[FuckBucketTarget.Economy], fuckBucketPercentages[FuckBucketTarget.Environment], lane);

                // Plotting doesn't seem to be working, it's disabled for now
                CrowdGenerator.m_BusinessCrowdPool.Clear();
                CrowdGenerator.m_ActiveEnvironmentalCrowd.Clear();
                //CrowdGenerator.Plot(lane.offset_horizontal, lane.offset_vertical, lane.Column_Max, lane.BusinessAppearLoc, lane.EnvironmentalAppearLoc);
            }
        }
Exemple #2
0
 void Awake()
 {
     instance = this;
 }