private void ChangeChrouchFrames() { if (crouchingFrames == CrouchingFrames.FirstFrame) { crouchingFrames = CrouchingFrames.LastFrame; CrouchRect = new Rectangle(0, 0, CrouchTexture.Width / 2, CrouchTexture.Height); } else { crouchingFrames = CrouchingFrames.FirstFrame; CrouchRect = new Rectangle(CrouchTexture.Width / 2, 0, CrouchTexture.Width / 2, CrouchTexture.Height); } }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; Window.Title = "T Rex Runner"; IsMouseVisible = false; MainForm = (Form)Control.FromHandle(Window.Handle); score = 0; drawAction = DrawAction.Crouch; runningFrames = RunningFrames.FirstFrame; crouchingFrames = CrouchingFrames.FirstFrame; }