public void RemoveIntention(string tag) { switch (tag) { case Constants.Tag.TagCrosswalk: intention = false; state = CrossState.Crossing; break; case Constants.Tag.TagIntentionToCrossA: intention = false; state = CrossState.IntentionOnA; break; case Constants.Tag.TagIntentionToCrossB: intention = false; state = CrossState.IntentionOnB; break; } }
void Start() { state = CrossState.NoIntention; }