void CheckIfCriticalSkill() { if (toy.rune.runetype == RuneType.Vexing && toy.rune.getLevel(EffectType.Critical) > 0) { isCritical = true; critical.Init(toy.rune.getStatBit(EffectType.Critical).getStats(), toy.rune.get(EffectType.VexingForce)); } else { isCritical = false; } }