private void _drawDartMarks(SpriteBatch spriteBatch, Dart dart) { var scoredMarks = _mode.GetScoredMarks(dart); var markTexture = _markTextures[Math.Min(scoredMarks, 3)]; spriteBatch.Draw(markTexture, _tempPosition, null, Color.White, 0, _offset, Scale, SpriteEffects.None, 0); }