public void OnDrop(PointerEventData eventData) { if (eventData.pointerDrag == null) { return; } CrewUIIcon crewIcon = eventData.pointerDrag.GetComponent <CrewUIIcon>(); if (crewIcon == null) { return; } CrewUISlot cur_slot = slot; bool cur_slot_vanish = cur_slot.vanish_empty; cur_slot.vanish_empty = false; CrewUISlot next_slot = crewIcon.slot; bool next_slot_vanish = next_slot.vanish_empty; next_slot.vanish_empty = false; LeaveSlot(); crewIcon.InsertInto(cur_slot); InsertInto(next_slot); Snap(); cur_slot.vanish_empty = cur_slot_vanish; next_slot.vanish_empty = next_slot_vanish; }
public void LeaveSlot() { if (slot != null) { slot.OnLeft(this); slot = null; } }
public CrewUIIcon GenIcon(CrewUISlot slot) { CrewUIIcon crewIcon = Instantiate(Game.inst.crewIconUI_prefab, slot.gameObject.transform).GetComponent <CrewUIIcon>(); crewIcon.member = this; crewIcon.SetPortraitName(portaitName); return(crewIcon); }
public void UpdateCrewSlots() { availableCrew = new List <CrewUISlot>(); for (int i = 0; i < crewSeats; i++) { CrewUISlot crewSlot = Instantiate(Game.inst.crewSlotUI_prefab, transform).GetComponent <CrewUISlot>(); availableCrew.Add(crewSlot); } }
public void InsertInto(CrewUISlot new_slot) { if (slot != null) { slot.OnLeft(this); } slot = new_slot; slot.OnInserted(this); }
void OnDestroy() { if (slot != null) { slot.filled = null; } canvas = null; image = null; canvasGroup = null; rectTransform = null; slot = null; }
public void InsertNew(CrewUIIcon crewIcon) { GameObject crewSlotObj = Instantiate(Game.inst.crewSlotUI_prefab, gameObject.transform); CrewUISlot crewSlot = crewSlotObj.GetComponent <CrewUISlot>(); if (slotsVanish) { crewSlot.vanish_empty = slotsVanish; } crewIcon.InsertInto(crewSlot); crewIcon.Snap(); }