protected void OnEditorScreenChanged(EditorScreen screen) { if (screen == EditorScreen.Crew) { RemapFillButton(); CrewRandRRoster.HideVacationingCrew(); } else { CrewRandRRoster.RestoreVacationingCrew(); } }
private new void Start() { Logging.Info("FlightModule.Start"); CrewRandRRoster.RestoreVacationingCrew(); }
private void onGUILaunchScreenDespawn() { CrewRandRRoster.RestoreVacationingCrew(); }
protected override void OnDestroy() { CrewRandRRoster.RestoreVacationingCrew(); base.OnDestroy(); }
private void onGUILaunchScreenSpawn(GameEvents.VesselSpawnInfo info) { CrewRandRRoster.HideVacationingCrew(); }