private void SpawnCreep(CreepAI prefab, Waypoint spawn, int offset) { CreepAI creep = (CreepAI)Network.Instantiate(prefab, spawn.transform.position + new Vector3(offset, 0, offset), spawn.transform.rotation, 0); creep.nextWaypoint = spawn; creep.GetComponent <Character>().charID = charNumber++; }
private void SpawnCreep(CreepAI prefab, Waypoint spawn, int offset) { CreepAI creep = (CreepAI) Network.Instantiate (prefab, spawn.transform.position + new Vector3(offset,0,offset), spawn.transform.rotation, 0); creep.nextWaypoint = spawn; creep.GetComponent<Character>().charID = charNumber++; }