/// <summary> /// Creates a creep, the entities that seek out the power core /// </summary> /// <param name="type"></param> /// <param name="spot"></param> /// <returns></returns> public Creep CreateCreep(Creep.CreepTypes type, Vector2 spot) { GameObject go = _CreateObject(spot); go.name = "Creep_" + type; go.layer = 10; go.transform.localScale *= 0.5f; // Creep c = go.AddComponent <Creep>(); c.ChangeType(type); // *** Automatically sets the sprite! c.rb.constraints = RigidbodyConstraints2D.FreezeRotation; return(c); }