Exemple #1
0
    private void Update()
    {
        time += Time.deltaTime;

        switch (stage)
        {
        case CreditsStage.Idle:

            break;

        case CreditsStage.IsWaiting:
            if (time >= delay)
            {
                stage = CreditsStage.IsStarting;

                time = 0;
            }
            break;

        case CreditsStage.IsStarting:
            color.a = time / fadeIn;

            if (time >= fadeIn)
            {
                stage = CreditsStage.IsShowing;

                time = 0;
            }
            break;

        case CreditsStage.IsShowing:
            if (time >= duration)
            {
                stage = CreditsStage.IsEnding;

                time = 0;
            }
            break;

        case CreditsStage.IsEnding:
            color.a = (fadeOut - time) / fadeOut;

            if (time >= fadeOut)
            {
                stage = CreditsStage.HasEnded;

                time = 0;
            }
            break;

        case CreditsStage.HasEnded:
            if (nextCredits != null)
            {
                nextCredits.StartCredits();
            }

            stage = CreditsStage.Idle;
            break;
        }
    }
Exemple #2
0
    private void Start()
    {
        menu  = GetComponent <DeathMenu>();
        stage = CreditsStage.Idle;

        style      = new GUIStyle();
        titleWidth = style.CalcSize(new GUIContent(title)).x + 4f;
        //nameWidth = style.CalcSize(new GUIContent(name)).x * 1.2f;
    }
Exemple #3
0
 public void StartCredits()
 {
     stage = CreditsStage.IsWaiting;
     color = new Color(1f, 1f, 1f, 0f);
 }