public void OnEnter() { ScreenFader.FadeOut(); GameConductor.FreezePlayer(); MusicBox.ChangeMusic((int)Song.Final); MusicBox.Instance.FadeInTrack(1); CreditRoller.RollCredits(); }
public void OnEnter() { MusicBox.ChangeMusic((int)Song.Final); MusicBox.Instance.FadeInTrack(1); CreditRoller.RollCredits(); }
public void OnExit() { // restart game CreditRoller.ResetCredits(); NextState = new IntroState(); }
public void OnEnter() { MusicBox.ChangeMusic((int)Song.Final); CreditRoller.RollCredits(); }
void Awake() { _instance = this.CheckSingleton(_instance); rectTransform = GetComponent <RectTransform>(); text = GetComponent <Text>(); }