public void CreaturedMoveInMapEventArgsConstructorTest() { Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 CreaturedMoveInMapEventArgs target = new CreaturedMoveInMapEventArgs(oldLocation, creature, map); Assert.Inconclusive("TODO: 实现用来验证目标的代码"); }
/// <summary> /// /// </summary> internal void OnMoved(Point3D oldLocation, BaseCreature creature, BaseMap map) { EventHandler <CreaturedMoveInMapEventArgs> tempAfterEventArgs = m_EventCreatureMovedInMap; if (tempAfterEventArgs != null) { CreaturedMoveInMapEventArgs eventArgs = new CreaturedMoveInMapEventArgs(oldLocation, creature, map); tempAfterEventArgs(this, eventArgs); } }
public void CreatureTest() { Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 CreaturedMoveInMapEventArgs target = new CreaturedMoveInMapEventArgs(oldLocation, creature, map); // TODO: 初始化为适当的值 BaseCreature actual; actual = target.Creature; Assert.Inconclusive("验证此测试方法的正确性。"); }
/// <summary> /// /// </summary> internal void OnMoved( Point3D oldLocation, BaseCreature creature, BaseMap map ) { EventHandler<CreaturedMoveInMapEventArgs> tempAfterEventArgs = m_EventCreatureMovedInMap; if ( tempAfterEventArgs != null ) { CreaturedMoveInMapEventArgs eventArgs = new CreaturedMoveInMapEventArgs( oldLocation, creature, map ); tempAfterEventArgs( this, eventArgs ); } }