Exemple #1
0
        private void ParseFullMap(Internal.ByteArray message)
        {
            UnityEngine.Vector3Int position = message.ReadPosition();

            Player.StopAutowalk(true);
            CreatureStorage.MarkAllOpponentsVisible(false);
            MiniMapStorage.Position = position;
            WorldMapStorage.ResetMap();
            WorldMapStorage.InvalidateOnscreenMessages();
            WorldMapStorage.Position = position;

            ReadArea(message, 0, 0, Constants.MapSizeX - 1, Constants.MapSizeY - 1);
            WorldMapStorage.Valid = true;
        }
Exemple #2
0
        private void ParseFullMap(Internal.CommunicationStream message)
        {
            UnityEngine.Vector3Int position = message.ReadPosition();

            Player.StopAutowalk(true);
            CreatureStorage.MarkAllOpponentsVisible(false);
            MiniMapStorage.Position = position;
            WorldMapStorage.ResetMap();
            WorldMapStorage.InvalidateOnscreenMessages();
            WorldMapStorage.Position = position;

            ProtocolGameExtentions.ReadArea(message, 0, 0, Constants.MapSizeX - 1, Constants.MapSizeY - 1);
            WorldMapStorage.Valid        = true;
            WorldMapStorage.CacheRefresh = true;
        }