public void Stomp() { if (!stunned) { _animator.SetTrigger("Stomp"); if (inTriggerZone != null) { inTriggerZone.DealDamage(InputManager.instance.stompDamage * creatureDamage, InputManager.instance.stunDuration); CameraShake._CameraShake.DoCameraShake(0.2f, InputManager.instance.stompDamage / 500); } } }