C# (CSharp) CreatureFlightPhysics - 2 exemples trouvés. Ce sont les exemples réels les mieux notés de CreatureFlightPhysics à partir du pack Unity-Free-Flight extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
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Flight Mechanics is responsible for converting user input into manipulating the wing for various physics effects. It handles the math behind flapping, flarring, and diving to change how physics effects the flight object. It does NOT directly interact with the user, ever. Instead, it's intended that the main free flight script pass in all user input, and call methods from here through Fixed Update()