private void Update() { RamShip(); TrimSails(); body.m_CameraDistance += Input.mouseScrollDelta.y * 3; // TEMP if (Input.GetKeyDown(KeyCode.M)) { CreatureEvent.PlayEvent(Creature.Fishes); } }
public void Fire(CreatureEvent @event) => _stateMachine.Fire(@event);
public Task FireAsync(CreatureEvent @event) => _stateMachine.FireAsync(@event);