static void Postfix(CreatureEgg __instance) { if (Main.config.dbgCfg.showWaterParkCreatures) { $"progress: {__instance.progress}".onScreen("waterpark " + __instance.name + " " + __instance.GetHashCode()); } }
static void CreatureEgg_UpdateProgress_Postfix(CreatureEgg __instance) { if (Main.config.dbgCfg.showWaterParkCreatures) { $"progress: {__instance.progress}".onScreen($"waterpark {__instance.name} {__instance.GetHashCode()}"); } }
public static void Postfix(CreatureEgg __instance) { UnityEngine.Object.Destroy(__instance.gameObject); }
// Token: 0x0600000B RID: 11 RVA: 0x000029E8 File Offset: 0x00000BE8 public override Object LoadResource() { bool flag = this.Resource == null; if (flag) { GameObject gameObject = Resources.Load <GameObject>("WorldEntities/Eggs/BonesharkEgg"); GameObject gameObject2 = AssetBundleLoader.LoadedBundle.LoadAsset("Capsule 1") as GameObject; SkinnedMeshRenderer componentInChildren = gameObject.GetComponentInChildren <SkinnedMeshRenderer>(); gameObject2.name = "GhostRayRedEgg"; PrefabIdentifier prefabIdentifier = gameObject2.AddComponent <PrefabIdentifier>(); gameObject2.AddComponent <LargeWorldEntity>().cellLevel = LargeWorldEntity.CellLevel.Near; prefabIdentifier.ClassId = this.Key; Rigidbody component = gameObject2.GetComponent <Rigidbody>(); component.isKinematic = true; Pickupable pickupable = gameObject2.AddComponent <Pickupable>(); CreatureEgg creatureEgg = gameObject2.AddComponent <CreatureEgg>(); creatureEgg.daysBeforeHatching = 1.5f; gameObject2.AddComponent <EntityTag>().slotType = EntitySlot.Type.Small; WorldForces worldForces = gameObject2.AddComponent <WorldForces>(); worldForces.handleGravity = true; worldForces.underwaterGravity = 2f; worldForces.useRigidbody = component; worldForces.aboveWaterGravity = 9.81f; worldForces.underwaterDrag = 1f; worldForces.aboveWaterDrag = 0.1f; worldForces.handleDrag = true; SkyApplier skyApplier = gameObject2.AddComponent <SkyApplier>(); MeshRenderer component2 = gameObject2.GetComponent <MeshRenderer>(); skyApplier.renderers = new Renderer[] { component2 }; skyApplier.anchorSky = Skies.Auto; Texture mainTexture = component2.sharedMaterial.mainTexture; Texture mainTexture2 = component2.material.mainTexture; component2.material.shader = componentInChildren.material.shader; component2.material.color = new Color(0.75f, 0f, 0f); component2.sharedMaterial.shader = componentInChildren.sharedMaterial.shader; component2.material.SetFloat("_SpecInt", 16f); component2.material.SetFloat("_Shininess", 7.5f); component2.material.SetTexture("_SpecText", mainTexture2); LiveMixin liveMixin = gameObject2.AddComponent <LiveMixin>(); liveMixin.data = ScriptableObject.CreateInstance <LiveMixinData>(); LiveMixinData data = liveMixin.data; liveMixin.health = 25f; data.maxHealth = 25f; data.knifeable = true; data.destroyOnDeath = true; data.explodeOnDestroy = true; ResourceTracker resourceTracker = gameObject2.AddComponent <ResourceTracker>(); resourceTracker.overrideTechType = TechType.GenericEgg; resourceTracker.prefabIdentifier = prefabIdentifier; resourceTracker.rb = component; resourceTracker.pickupable = pickupable; creatureEgg.overrideEggType = (TechType)6968; Animator animator = gameObject2.AddComponent <Animator>(); creatureEgg.animator = animator; creatureEgg.hatchingCreature = TechType.GhostRayRed; gameObject2.AddComponent <ScaleFixer>().scale = new Vector3(0.5f, 0.5f, 0.5f); this.Resource = gameObject2; } return(this.Resource); }