Exemple #1
0
    public override void OnEnable()
    {
        base.OnEnable();
        if (objRender != null)
        {
            objRender.ShowObj(true);
        }
        //设置角色数据
        UserDataBean userData = GameDataHandler.Instance.manager.GetUserData();

        showCharacter.SetCharacterData(userData.characterData);
    }
Exemple #2
0
 /// <summary>
 /// 显示角色
 /// </summary>
 public void ShowCharacter()
 {
     //先隐藏三个角色
     manager.ShowCharacterObjByIndex(1, false);
     manager.ShowCharacterObjByIndex(2, false);
     manager.ShowCharacterObjByIndex(3, false);
     GameDataHandler.Instance.manager.GetAllUserData((listData) =>
     {
         for (int i = 0; i < listData.Count; i++)
         {
             UserDataBean userData   = listData[i];
             GameObject objCharacter = manager.ShowCharacterObjByIndex(userData.dataIndex, true);
             if (objCharacter == null)
             {
                 continue;
             }
             CreatureCptCharacter character = objCharacter.GetComponent <CreatureCptCharacter>();
             character.SetCharacterData(userData.characterData);
         }
     });
 }
Exemple #3
0
    /// <summary>
    /// 刷新角色
    /// </summary>
    public void RefreshCharacter()
    {
        UserDataBean userData = GameDataHandler.Instance.manager.GetUserData();

        character.SetCharacterData(userData.characterData);
    }