public static void SEOrderKnightCuirass(IEquipement input) { input.ITEX.IconPath = "si\\a\\SEOrderKnightC.dds\0"; input.MODL.ModelPath = "si\\a\\SEOrderKnightCGND.nif\0"; input.BPSL = new List <(INDX INDX, BNAM BNAM, CNAM CNAM)> { Creators.EquipementBodyPart(BodyPartSlot.Chest, "SEOrderKnightChestM\0", null), }; (input as ARMO).AODT.Type = ArmorType.Cuirass; }
public static void SEOrderKnightGloveRight(IEquipement input) { input.ITEX.IconPath = "si\\a\\SEOrderKnightG.dds\0"; input.MODL.ModelPath = "si\\a\\SEOrderKnightGGND.nif\0"; input.BPSL = new List <(INDX INDX, BNAM BNAM, CNAM CNAM)> { Creators.EquipementBodyPart(BodyPartSlot.HandRight, "SEOrderKnightHandM\0", null), Creators.EquipementBodyPart(BodyPartSlot.WristRight, null, null), }; (input as ARMO).AODT.Type = ArmorType.LGauntlet; }
public static void SEOrderKnightHelm(IEquipement input) { input.ITEX.IconPath = "si\\a\\SEOrderKnightH.dds\0"; input.MODL.ModelPath = "si\\a\\SEOrderKnightHGND.nif\0"; input.BPSL = new List <(INDX INDX, BNAM BNAM, CNAM CNAM)> { Creators.EquipementBodyPart(BodyPartSlot.Head, "SEOrderKnightHeadM\0", null), Creators.EquipementBodyPart(BodyPartSlot.Neck, "SEOrderKnightNeckM\0", null), }; (input as ARMO).AODT.Type = ArmorType.Helmet; }
public static void SEOrderKnightPauldronLeft(IEquipement input) { input.ITEX.IconPath = "si\\a\\SEOrderKnightP.dds\0"; input.MODL.ModelPath = "si\\a\\SEOrderKnightPGND.nif\0"; input.BPSL = new List <(INDX INDX, BNAM BNAM, CNAM CNAM)> { Creators.EquipementBodyPart(BodyPartSlot.PauldronLeft, "SEOrderKnightPauldronM\0", null), Creators.EquipementBodyPart(BodyPartSlot.UpperArmLeft, "SEOrderKnightUpperArmM\0", null), Creators.EquipementBodyPart(BodyPartSlot.ForearmLeft, null, null), }; (input as ARMO).AODT.Type = ArmorType.LPauldron; }
public static void SEOrderKnightBoots(IEquipement input) { input.ITEX.IconPath = "si\\a\\SEOrderKnightB.dds\0"; input.MODL.ModelPath = "si\\a\\SEOrderKnightBGND.nif\0"; input.BPSL = new List <(INDX INDX, BNAM BNAM, CNAM CNAM)> { Creators.EquipementBodyPart(BodyPartSlot.FootRight, "SEOrderKnightFootM\0", null), Creators.EquipementBodyPart(BodyPartSlot.FootLeft, null, null), Creators.EquipementBodyPart(BodyPartSlot.AnkleLeft, null, null), Creators.EquipementBodyPart(BodyPartSlot.AnkleRight, null, null), }; (input as ARMO).AODT.Type = ArmorType.Boots; }
public static void SEOrderKnightGreaves(IEquipement input) { input.ITEX.IconPath = "si\\a\\SEOrderKnightGR.dds\0"; input.MODL.ModelPath = "si\\a\\SEOrderKnightGRGND.nif\0"; input.BPSL = new List <(INDX INDX, BNAM BNAM, CNAM CNAM)> { Creators.EquipementBodyPart(BodyPartSlot.Groin, "SEOrderKnightGroinM\0", null), Creators.EquipementBodyPart(BodyPartSlot.UpperLegLeft, null, null), Creators.EquipementBodyPart(BodyPartSlot.UpperLegRight, null, null), Creators.EquipementBodyPart(BodyPartSlot.KneeLeft, null, null), Creators.EquipementBodyPart(BodyPartSlot.KneeRight, null, null), }; (input as ARMO).AODT.Type = ArmorType.Greaves; }
public static void SESylsDress(IEquipement input) { input.ITEX.IconPath = "si\\c\\SESylsDress.dds\0"; input.MODL.ModelPath = "si\\c\\SESylsDressGND.nif\0"; input.BPSL = new List <(INDX INDX, BNAM BNAM, CNAM CNAM)> { Creators.EquipementBodyPart(BodyPartSlot.Chest, null, "SESylsDressChestF\0"), Creators.EquipementBodyPart(BodyPartSlot.Neck, null, null), Creators.EquipementBodyPart(BodyPartSlot.AnkleLeft, null, null), Creators.EquipementBodyPart(BodyPartSlot.AnkleRight, null, null), Creators.EquipementBodyPart(BodyPartSlot.WristLeft, null, null), Creators.EquipementBodyPart(BodyPartSlot.WristRight, null, null) }; (input as CLOT).CTDT.Type = ClothingType.Robe; }