public async Task <IActionResult> Post(CreateRewardDto rewardDto) { var rewardEntity = SimpleMapper.Map <CreateRewardDto, RewardEntity>(rewardDto); var createdId = await _rewardService.CreateAsync(rewardEntity); if (createdId == Guid.Empty) { return(BadRequest()); } return(Ok(createdId)); }
public async Task <RewardDto> CreateRewardAsync(CreateRewardDto dto) { // Get minimum member level record for ID // Validation of member level existence already handled by DTO validator var memberLevel = await _memberLevelRepository.GetMemberLevelByLevelAsync(dto.MinimumMemberLevel); // Insert reward record var rewardEntity = dto.ToReward(); rewardEntity.MinimumMemberLevelId = memberLevel.Id; var resultEntity = await _rewardRepository.InsertAsync(rewardEntity); return(new RewardDto(resultEntity)); }
public DomainResult <Reward> CreateReward(CreateRewardDto createReward) { var result = new DomainResult <Reward>(); var player = playerRepository.GetPlayer(createReward.RewardCreatorId); if (player == null) { result.Errors.Add(new MissingPlayerErrorModel(createReward.RewardCreatorId)); return(result); } var rewardModel = Mapper.Map <Reward>(createReward); result.Entity = rewardRepository.CreateReward(rewardModel); rewardRepository.SaveChanges(); return(result); }
public IActionResult AddReward([FromBody] CreateRewardDto createReward) { if (ModelState.IsValid) { try { _logger.LogDebug($"Creating reward"); var result = rewardDomain.CreateReward(createReward); if (result.Invalid) { return(BadRequest(new ErrorDto(result))); } return(Created(this.Request.Path, result.Entity)); } catch (Exception e) { _logger.LogExceptions(e, this); return(this.HandleErrors(e)); } } return(BadRequest(new ErrorDto(ModelState))); }
public async Task <IActionResult> CreateReward([FromBody] CreateRewardDto dto) { var result = await _rewardService.CreateRewardAsync(dto); return(new JsonResult(result)); }