public ClusterTestsFixture() { ProjectId = _projectId; RegionId = _regionId; GKEName = _gkeName; Assert.False(string.IsNullOrEmpty(GKEName)); Assert.False(string.IsNullOrEmpty(ProjectId)); ClusterId = _clusterId + TestUtil.RandomName(); RealmId = _realmId + TestUtil.RandomName(); RegionId = _regionId; string parent = $"projects/{_projectId}/locations/{RegionId}/realms/{RealmId}"; ClusterName = $"{parent}/gameServerClusters/{ClusterId}"; // Setup var createRealmUtils = new CreateRealmSamples(); createRealmUtils.CreateRealm(_projectId, _regionId, RealmId); var createClusterUtils = new CreateClusterSamples(); var clusterCreateOutput = createClusterUtils.CreateGameServerCluster(ProjectId, RegionId, RealmId, ClusterId, GKEName); Assert.Contains($"Game server cluster created: {ClusterName}", clusterCreateOutput); }
public RealmsTestsFixture() { ProjectId = _projectId; Assert.False(string.IsNullOrEmpty(ProjectId)); RegionId = _regionId; RealmId = _realmId + TestUtil.RandomName(); RealmName = $"projects/{ProjectId}/locations/{RegionId}/realms/{RealmId}"; // Setup (realm creation test) var createRealmUtils = new CreateRealmSamples(); string createRealmOutput = createRealmUtils.CreateRealm(ProjectId, RegionId, RealmId); Assert.Contains($"Realm created for {RealmName}", createRealmOutput); }