void Start() { roles = CreatePlayerRole.GetRoles(); ShowPlayerInfo(CreatePlayerRole.roleId); UIManager.SetButtonEventHandler(EnButton.gameObject, EnumButtonEvent.OnClick, OnClickDEnButton, 0, 0); UIManager.SetButtonEventHandler(CanButton.gameObject, EnumButtonEvent.OnClick, OnClickCanButton, 0, 0); }
void Start() { roles = CreatePlayerRole.GetRoles(); UIManager.SetButtonEventHandler(DeletePlayer.gameObject, EnumButtonEvent.OnClick, OnClickDeletePlayer, 0, 0); UIManager.SetButtonEventHandler(startBtn.gameObject, EnumButtonEvent.OnClick, OnClickstart, 0, 0); nameLabel.text = nameStr; levelLabel.text = LevelStr; }
void InitAlreadyHadPlayer() { roles = CreatePlayerRole.GetRoles(); maxCount = roles.Count; for (int i = 0; i < roles.Count; i++) { COM_SimpleInformation role = roles[i]; rolesId.Add(role.instId_); CreatePlayerObj(role); } posIndex += roles.Count; if (posIndex < cRole.playerPos.Length) { SetCreateBtnPos(); } }
void AssetLoadCallBack(GameObject ro, ParamData data) { ro.name = data.iParam.ToString(); rolesobj.Add(ro); curCount++; if (curCount == maxCount) { for (int i = 0; i < CreatePlayerRole.GetRoles().Count; i++) { for (int j = 0; j < rolesobj.Count; j++) { if (CreatePlayerRole.GetRoles()[i].instId_ == int.Parse(rolesobj[j].name)) { gos.Add(rolesobj[j]); } } } SetPlayerPos(); } }